
In the end, it comes down to the actual gameplay and content that the engine will facilitate. It’s a bit like Unity and Unreal, say you can’t take stuff from Unreal and stick it directly into Unity, and we’re the same sort of thing.” Not that anyone was expecting a huge overhaul with the engine anyway but at the very least, there will be some familiarity for series’ fans. “Codemasters have their own engine and we have our own engine. Speaking to IGN, director of production Peter Morrish explained that the situation is somewhat like Unity and Unreal. Even with Slightly Mad Studios being acquired by Codemasters, it will still rely on its own engine instead of the latter’s Ego Engine. One thing that Project CARS 3 won’t really be moving away from is the previous game’s engine. Tire management will still be a thing though with tire temperature being dynamic and affecting handling during a race, to say nothing of tire pressure. Principle handling designer Nick Pope says this resulted in “much closer and more consistent racing” when speaking to TeamVVV, with players being able to focus on “the actual racing and driving of these amazing cars and their upgrades”. That’s because fuel depletion and tire wear have been eliminated completely. Perhaps to reinforce that “visceral” sense of speed, Project CARS 3 won’t have pit stops. The developer promised a “new emphasis on the visceral sense of speed” along with “intense crash effects” and “authentic car-contact.” It hasn’t gone into too much detail on each of these but is looking to deliver a deeper sim experience without overwhelming new players. “Speed” is also an important aspect of the game, which is an understatement since this is a racing sim. “ Visceral” Sense of Speed and “Intense” Crash Effects The key focus though is on fun and not biting off more than we can properly chew and digest.” Players can expect less of a sandbox in favor of more structure, though the sandbox elements haven’t been done away with entirely. Slightly Mad Studios head Ian Bell told GT Planet that Project CARS 3 is “more of a spiritual successor” to Need for Speed Shift but “with all of the sim goodness everyone appreciates. While Project CARS 2 was more about variation, the sequel is more focused on fun. “Spiritual Successor” to Need for Speed Shift What do you need to know before picking it up? Let’s take a look at 15 key points here.

#PROJECT CARS 3 KEY PS4#
Releasing on August 28 th for Xbox One, PS4 and PC, it features a number of revamps, new features and gameplay changes to draw in new and old fans alike. Among the bigger releases this month – not to mention future racing game competition like DiRT 5 and Gran Turismo 7 – Project CARS 3 stands out.
